New Rendering Technology from Euclideon


Well some very ingenuitive (not really a word according to spell checker but who cares, I think you understand) people at Euclideon seem to be breaking through as they develop their new type of thinking outside the box technology for rendering graphics.
It seems they have found a way to overcome some of the limitations of traditional game rendering.They explain it all quite a bit better in the video than I can here but it seems they are able to scan in real life objects and render them with the minutest details. What they did is design a polygon converter that changes the traditional polygon shapes used in today’s games into an atom cloud structure that they can track and manipulate.They claim they are able to render these polygons at around one million atoms per cubic inch.Enough to show the minutest detail of dirt. They even claim that they will be able to increase the graphic quality of games by 100,000x. Now this remains to be proven but even if it was only ten or twenty times better that would be something.

Interesting to see how these things are progressing. I Wish I could use this rendering for my Little Blue Wing games.

What do you think of the graphics in the video? Do you think this technology will make a big difference in future games? Did you ever play Crisis 1 or Crisis 2 mentioned in the video? Did you notice much improvement in Crisis 2? Do graphics matter as much to you or do you care more about the playability ( another word my spell checker doesn’t like) or design of the game?

Make me, and my readers (oh wait that is you also), some noise in the comment box. I would like to hear your thoughts. The ongoing question (and the underlying theme of this blog) is, What makes a really good video game good?

Don’t forget to holler! And G + me 2! In fact I wouldn’t be offended if you went through all my Kung Fu Maintenance pages and videos on google and G + 1′d them all. Thank you much!

Keep Cool!

Kung Fu Maintenance

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