GameSalad An Opportune Platform For Video Game Making

Have you heard of GameSalad. Well allow me to introduce you to another great platform for game making and app engineering. With an extensive forum and plenty of potential Gamesalad is another game making platform out to make dream games possibilities. Stusapps is a youtube channel out to make the possibility just a little bit closer to attainable with some easy to understand tutorials. Here is one I found today that is most helpful. Very thorough and takes you step by step through the processes.

Happy Game Making!

~ Kung Fu Maintenance

Kung Fu Maintenance E Book Has Landed

The Kung Fu Maintenance E Book has landed and you can get it for free through Sunday March 25th,2012. ($2.99 thereafter). Any help you can give on telling others about it would great. Kung Fu Maintenance reveals how to repair the most likely things you will need to fix throughout your lifetime. From Appliances to Toilets and beyond. If you click the like button on Amazon that would be spectacular. Your promotional efforts would be much appreciated (such as showing friends and family, retweeting, blogging, facebooking, reviewing, etc…) I have been working on this off and on for about ten years.I hope it helps you gain some nice ground.

J.Hudson K.
Kung Fu Maintenance
Get The Kung Fu Maintenance EBook Free Through Sunday March 25th, 2012

Clicking the link below will get you to the free Ebook!

Introducing Sunrise Kingdom StencylWorks Tutorial Videos

If you are going to have a future making StencylWorks games than you will probably want to watch some of Sunrise Kingdom’s videos. There is a lot to making video games and SK just seems to have a knack with presenting some fairly advanced topics on Stencylworks video game making. I am going to be doing a series of posts explaining certain processes of video game design and implementation. While keeping these things as simple as possible I want to draw out some of the things covered in Sunrise Kingdom’s Turtorial Videos. So let’s begin!

I will be starting with SK‘s tips 1 through 6 video as I think it has a quick reward for us Stencylworks game makers.

At about 15 seconds SK shows you how you can flip right animations to reuse them as left animations and vise versa. If you get nothing else from the video this one tip alone is worth the watching it as it can save you a lot of time when making animations.

There are three other tips I found very useful in this tip tutorial (which could also be called quick keys or shortcuts) namely “Ctrl” plus “S” for saving, “Ctrl” plus “Enter” for testing and “Ctrl” plus “A” for highlighting a group of animations.

I think it would be great if you could encourage Sunrise Kingdom to make more StencylWorks videos by hitting the like button, subscribing to his channel, and leaving encouraging comments. I would also like to let you know that SK often asks people to leave their requests for tutorial videos so if their is anything you would like him to cover for making Stencylworks games leave the request on his videos as a comment.

~ Let The Games Begin ~

~ Kung Fu Maintenance ~

So you want to make a video game?

If you haven’t seen the stencylworks program yet I am glad to show it to you a little bit here. The program is free to download at and you can see a good overview of what stencylworks is there also.
I recently just found the program about three to five weeks ago. I have wanted to make video games for a long time now and thought that schooling was needed or at least a really good understanding of coding. I am surprised at the progress I am making with this though. The program is really neat in the way you can put animations together. I am still pretty surprised that it was free. If I had known what can be done with it I could have seen paying quite a bit for it. Here is an introduction video from stencylworks.

I can’t say it is completely easy or anything because it is not. What I can tell you is that if you take it little by little and keep it simple it is very user friendly in that it sort of works the way you would think it should work.
I made this blog to share my experience and experiences with you going forward in making video games across different platforms utilizing different programs and software. StencylWorks being one of them.Perhaps you are going to be making games also.(I Definitively want to hear about it) Welcome Friend. The journey has begun. Kung Fu Maintenance here out to make some wild games. The Little Blue Wing Games are getting ready to take off. Where this all ends is anybodies guess but it is a thrilling ride for me. I hope for you also. The possibilities are endless.
I must tell you, several days ago I thought I was stuck.I had made my own background and started animating the tarantula hawk wasp. I ran into several problems. You can see here in the video below the animation was choppy sizes all wrong and then the game pretty much blanked out on me. (This is for you to see only. I am leaving this Video unlisted on youtube so only people with the link can see it.)

Please understand that I have progressed quite a bit all ready and fixed the glitches you see in this video. I am only releasing this so you can see, better understand, and relate to how you can develop your own games if you wanted to, even after getting stuck. Now if you are only here to enjoy the games being developed that is ok also. I am very glad and hope to reward you well with some sneak previews of me games, some videos, The Kung Fu Maintenance Arcade, and eventually the games themselves.

All the Best to True Friends Out There,

The Best is Yet to Come.

Kung Fu Maintenance

New Rendering Technology from Euclideon

Well some very ingenuitive (not really a word according to spell checker but who cares, I think you understand) people at Euclideon seem to be breaking through as they develop their new type of thinking outside the box technology for rendering graphics.
It seems they have found a way to overcome some of the limitations of traditional game rendering.They explain it all quite a bit better in the video than I can here but it seems they are able to scan in real life objects and render them with the minutest details. What they did is design a polygon converter that changes the traditional polygon shapes used in today’s games into an atom cloud structure that they can track and manipulate.They claim they are able to render these polygons at around one million atoms per cubic inch.Enough to show the minutest detail of dirt. They even claim that they will be able to increase the graphic quality of games by 100,000x. Now this remains to be proven but even if it was only ten or twenty times better that would be something.

Interesting to see how these things are progressing. I Wish I could use this rendering for my Little Blue Wing games.

What do you think of the graphics in the video? Do you think this technology will make a big difference in future games? Did you ever play Crisis 1 or Crisis 2 mentioned in the video? Did you notice much improvement in Crisis 2? Do graphics matter as much to you or do you care more about the playability ( another word my spell checker doesn’t like) or design of the game?

Make me, and my readers (oh wait that is you also), some noise in the comment box. I would like to hear your thoughts. The ongoing question (and the underlying theme of this blog) is, What makes a really good video game good?

Don’t forget to holler! And G + me 2! In fact I wouldn’t be offended if you went through all my Kung Fu Maintenance pages and videos on google and G + 1′d them all. Thank you much!

Keep Cool!

Kung Fu Maintenance

What Makes a Really Good Video Game?

So I ask you. What is it that makes a really good video game?

Graphics, playability, intuitive design (ease of understanding controls),  good sound effects, responsive actors, great animations, game action, etc.. . . . There really is a lot that goes into the design of a good game. I am working on developing many, many, Kung Fu Maintenance Video Games. I recently found this program called StencylWorks. It is really neat (and it was free to download!).

Stencylworks has a lot of predesigned templates that allow you to create games by customizing tile sets, actors, behaviors, backgrounds,  music, scenes and much more. Now it is not completely easy to understand everything,  (At least for a newb like me.)  It does seem to be making the (at least for me) impossible possible. I am able to plug in my graphics and backgrounds and make video games that actually work. Now as I intend to show you there are many bugs to work out and much improvements to be made. However I am stunned to have made it this far and excited at the possibilities.

I made this blog so I could share this game making adventure with all of you. As the saying goes, “Wise man say, “Waterfall start with just one drop.”

Therefore I declare, “The water has broken and the baby is on the way.”

Ok, ok,  don’t freak out, the water hasn’t broken, yet, but the baby is in the oven. I just wanted you to have a small part in it. You can now be like an Aunt or Uncle to it. Wahhhhhhhahhhh!


Blue Tarantula Hawk Wasp

The Game In Development


I am starting in developing my Little Blue Wing Video Games. You can see a photo of the Little Blue Wing tarantula hawk wasp above which I made into a video you can see below.


and obtained the copyright for, which you can see here.


LBW Copyright

Little Blue Wing Copyright


My first attempted  animated background is from the waterfall in the Freedom Stream Video published on Youtube which you can see here.


And so I turn the discussion over to you. What makes a good game? Or what is your favorite video game and why? What do you think the order of priority is in the ingredients of what makes a good game? Sign up, sign in, and share in the discussion. Make some noise among friends in the reply(comment) boxes as we search for ways to make better games. Your tips and advice are needed and will be put to good use here. Let’s make some awesome VG s. Oh, and if you feel inclined please do subscribe to my youtube channel.

The best is yet to come,

Kung Fu Maintenance,

James H. Klovach